Showing posts with label OUGD503 studio brief 1. Show all posts
Showing posts with label OUGD503 studio brief 1. Show all posts

Thursday, 26 March 2015

OUGD503 Responsive module evaluation

OUGD503 Responsive module evaluation 

What Skills have I developed through this module and how effectively did I apply them?
I continued to push my conceptual approaches to design but began applying them to a variety of creative disciplines, through the briefs I chose I was able to apply effective concepts to brand identity, editorial design, marketing and promotional tools, music oriented design, illustration, type design and colour theory. Advancing on these skillsets has really helped me develop my individual practice. 

The concepts where carried out very effectively targeting a range of audiences and taking into account cultural, historical, contemporary, social and contextual subjects relevant to the intended message delivered through my outcome. 

Having the opportunity to collaborate has also allowed me to expand on the combination of two individual disciplines to create well informed design that takes into account multiple specialisms to create a stronger final outcome. 

My thought process has also developed and how I record and develop ideas has began to be more informed, analyzing a specific direction by analyzing a brief and its problem before beginning to research contextual, conceptual and aesthetic research influence, this in turn resulted in stronger more informed outcomes that had a thought process behind them and a solid message delivery that supported my conceptual approach. 

My research has also began to become more informed and indepth and takes a wider consideration rather than just aesthetics it has began to take into account historic elements, cultural elements, social impacts and specific research aimed at solving a specific problem. 

What approaches & methods of design principles, production and concepts have I developed and how have they informed my development process? 
My basic design principles have expanded a lot through this module, taking into account technical aspects like grids, typography, layout, hierarchy and color not only applied in conceptual ways but also in very accurate and aesthetically considered ways. 

Expanding on the idea of color theory and illustration I began to apply my conceptual approach to these 2 aspects and realized they can interact quite well to result in very strong outcomes. 

Expanding on the conceptual approach to typography I also feel I effectively developed my type design skillset, it was something that I used to take quite an illustrative analogue approach too but I definitely developed it into a more technical & digital i output relevant to contemporary audiences to meet the needs of an editorial brief. 

My physical craft has developed a lot more, producing more physical outcomes that take consideration from considered research that inform the process behind the construction and format of 3D outcomes, moving away from flat work has made me think more into technical details and it relies a lot more on developments and mockups before finalizing an idea resulting in a stronger design outcome through this development. 

What strengths where obvious within my work and how can I expand on these?
Concepts, keep applying relevant concepts too my work and expanding on the relevance and influence behind these concepts through the developed design process's I have undergone during the module. 

Physical craft, expand on physical crafts, I really enjoyed creating physical outcomes that where made of multiple elements I find its an important skill as a designer to consider elements like packaging, and with my focus point been brand identity the outcomes can be varied and diverse so developing on these skillsets is important. 

Technical innovation, to expand on design principles I want to begin reading a lot of design books and start looking into more diverse sources relating to grid systems, layout, hierarchy and type design. I want to look into historic and contemporary sources to inform my practice to maintain sustainable design outcomes and concepts. 

Research, I want to expand on the primary and secondary research I made in this module, using primary and secondary sources and a diverse range of research influences and start points will help me expand on the thorough research I underwent. 

What weaknesses where obvious overall and how can I improve on them in the future?
Time planning was an issue, as usual I thought of an idea after lots of research but didn't really develop on it as much as I could due to bad timing, I began to eradicate this by making time schedules breaking down the stages of the brief at the beginning so I feel this helped a little and will continue to help me. 

The group work didn't go as well as I hoped, it seemed a little unorganized workload so I feel next time in a collaborative we should designate specific jobs and a specific timeframe to work from. 

Traditional print failed a lot in this module, it was unfortunate as it was the main idea for a very strong concept. I managed to sort this problem out and apply the concept to a more contemporary print process but I feel practice is needed with aspects to do with letterpress, screenprint, foiling and embossing. 

What  would I do differently next time and what can I gain from doing this?
Better time planning will result in a structured way of working and stronger design outcomes as more time can be spent on relevant elements of the process rather than spending loads of time on research and non on developing the idea. 

When approaching brand identity I think next time more peer feedback from a wider range of audience will result in more informed concepts and delivery. 

Next time I undergo the combination of contemporary production methods to influence traditional process's and ideas I will create a range of possible methods rather than just one, as the relief press didnt work first time I had to go back and re book laser and spend hours re-jigging the pressing blocks on indesign. 

Attendance = 5
Punctuality = 3
Motivation = 3
Commitment =  4
Quantity of work produced = 3
Quality of work produced = 4
Contribution to the group = 5

Friday, 20 March 2015

D&AD Pantone - Production, Finals, Rationale, Evaluation & D&AD Submission boards

D&AD Pantone - Production, Finals, Rationale, Evaluation & D&AD Submission boards

Production
Moving on from the digital preparations I already had a set format in mind, a simple saddle stitch long edge bind in A5 format would suit the visitor guide vessel more and the more compact shape would make better use of space, image and minimum and concise text. 

To support the overall colour scheme for Tingley I selected a number of Daler Rowney papers in the same colours but more pastel in there tones so the inkjet ink print method would contrast better with the more bright tones used in the imagery. This way I achieve contrast of tone but consistent colour complementation, the focus is colour so this interaction is important. 

I stripped back the colours selected to resonate with:

Brown: Religious, Beer, Train Tracks
Green: Fields, Tingley Athletic Football
Blue: Resovoir, Leeds United Football
Pink: Quirky aesthetic to support the weird UFO incident. 
Yellow: Religious, Leeds United Football 
White: Acts as a good vessel for contrast to work with creating legible body copy

 A quick mock up to sort the pagination out on my printer and adobe indesign's, I had to go through a few internal edits in the printer to achieve double sided printing, by changing the orientation to short edge bind from lone edge bind the pages matched up well. Printing a 2 up 2 down saddle stitch booklet achieved this result. 

Once the mockup was created I began constructing the booklet, I got some different tones and tints of green cotton, influenced by the fields within Tingleys location and also work well with the yellow/barley like stock on the cover denoted agriculture quite well. The cottons were combined and twisted together to add more contrast of tone to subtly add more relevant colour application. 

Finals, Rationale & Concept

The main focus of the D&AD pantone brief was to re-imagine a location through colour, the brief was quite open in terms of possible applications, I saw this as an opportunity to create a publication to hold all my past research into Tingley's history, heritage and iconic events. 

The concept I came up with was based on Provoking memory within past residents and informing people with no knowledge of Tingley through the presentation of iconic events, history & heritage and past and present architecture. By using shape and pattern influenced by these aspects as a visual vessel for colour that alongside these visuals will support these elements with relevant application of colour connotations and theories.

Tingley is quite a religious location, been known as a Parish town so a system of shapes was developed taking majority influence from church imagery, this shape system then formed the basis of the rest of the images used that represent a variety of aspects of Tingley.

These been; its culture, iconic events, sporting figures, history & heritage referencing industry and culture and location. This use of a set of shapes kept the overall aesthetic consistent but still allowed freedom and options in how the shapes interact together producing unique aesthetics that suit the varied tones of voices and messages portrayed through the imagery. 

Avenir was used to support the imagery, it had quite a playful aesthetic yet geometric accuracy and precision which works alongside the varied aesthetics in the imagery which denote different messages and tones of voices, it also fits with the modular grid layout and structure which is quite precise yet loose in the spacial use and balance of the page. 

The front cover of the page references dictionary explanations to provide an explanatory introduction to more logistical aspects of Tingley, getting the boring bits out of the way so the rest of the publication can be more of an informative and interesting timeline supporting the strong use of colour. 

The majority colour scheme throughout is inspired by the religious focus, with additional alterations to support the message other images are trying to portray. 

Each event shares a different aesthetic and is supported with relevant colour to help denote the intended message. The sporting event uses quite an accurate square structure to emulate the shape of a football pitch, the pitches increase in size to emulate the progression of David Batty's career over the teams he played for with there supporting team colours. 

The UFO event uses a pink stock, abstract imagery and contrasting and clashing tones to emulate the weird event this section is portraying. 

More serious events like a crash couldn't share this tone of voice, so more considered colours where used, pink made a sinister event seem less serious while the green stock and ink supported the reference to it been an incident involving the army. 

Brown tones supported the religious focus to emulate the cross, the off white/barley colour worked well with the full pint glass referencing the colour of beer and supporting the brown colour ink used for the image, the grey stock supported the empty glass giving off a playful tone of voice. 

The grey stock here supported the contrast of tone and colour used for the pool balls, it was also the centre spread so the green stitching contrasted nicely here giving a nice tactile application of the colour green that represents the fields of Tingley. 

Architecture was supported by the neutral tones, with application of colour been subtly applied to reference the pub signs. (Blue, Green, Red etc)

Some pages shared a few concepts, one obvious one more subtle, the idea of zooming into a small section of train track references this mode of travel but also references ladders which denote to the mining industry and how the train lines where the main source of distributing the coal. 

The aesthetics of more complex source imagery needed to be modified and stripped back to carry colour better, like these fields and reservoir, the use of blue and green stock supports the varied green and blue tones used. 


The tunnel supporting beams needed support for what message they were denoting, so lumps of abstract coal in quite heavy weight where applied to carry the black colour, the dark tone contrasts well of these light pastel stocks drawing focus into the message been portrayed. 

The overall colour scheme was compiled together at the end over a double page spread, I didn't want to produce a colour identity of the location without no real investigation, through the vast amount of research, image development and colour theory research a scheme as put together that denotes the religious aspects of tingley, the fields, the water, the past industry and past iconic events. All while drawing attention in through bold colours and a contemporary aesthetic placing all these historic elements into a more modern light. 


Evaluation
To say this was my main focus brief where I was meant to put the most attention in throughout the responsive module I feel I lacked motivation in the finalisation of the ideas stage. Initial research carried out into aesthetics. history and concepts was probably the most in-depth I have ever gone and initial ideas gave a lot of strong potential starting points for very successful concepts. 

The resolution itself was successful in its concept and delivery. Colour was applied within a system of shapes that resonated an overarching aspect of Tingley with a visual journey been created through a number of illustrations that portray certain messages and tone of voice. The use of colour was very successful and was enhanced through this bold shape system, it carried the colour very well and really helped me communicate the intended message and tone of voice for each image. 

The physical production was carried out to a good standard with the detailing of the green stitching adding subtle relevance and links to aspects of Tingley adding more support to the overall colour theme I arrived at, improvements could have been made when it came to stock choice though. Some supported the tone of voice and message but some hindered them.

If I was to go about this brief again I would have developed the initial ideas a little more, maybe combining them into one strong idea. This was more of a safe bet idea using a system of shapes and source images, I usually take a more conceptual approach, this style took the colour application well but I feel I could have expressed my hometown in a more conceptual light that within the final outcome visualised the hometown as a hole rather than separate aspects. 

D&AD Boards
Had to be JPEG format, RGB Color and no more than 4MB file size. 



Monday, 16 March 2015

Pantone Responsive - Scamps, Idea development & Digital preparation

Pantone Responsive - Scamps, Idea development & Digital preparation

Working from the source imagery I began to sketch out the basic shapes from each source, by using analouge methods it allowed me to strip back to these basic shapes easier, if I was to digitaly trace these images I would depend too much on detail within the images and lose focus of the main idea, using simple shape to provoke mood, recognition and be used as a vessel for color to benefit the concept. 

"Provoking memory within past residents and informing people with no knowledge of Tingley through the presentation of iconic events, history & heritage and past and present architecture using shape and pattern as a visual vessel for colour that alongside these visuals will support these elements with relevant color connotations and theories."


It was difficult to strip back some sketches into very basic and simple shapes and still achieve recognition of what they are due to there complexity, this is where a short contextualization of the illustration will support the image and color interaction and support the visual journey in a travel guide sort of format that would target well to new audiences, existing residents as an informative historic reference and a refresher for past residents. 

Not all the imagery was used, I needed to keep things concise rather than been a mass of content, the imagery needed to communicate diverse things to sum up the history and heritage of Tingley from all areas rather than focusing on a mass of architecture and maps which was included a lot in my source imagery. 

The first lot of scamps focuses on the use of abstract shapes to loosely represent what was iconic about Tingley, this could have got a little confusing even with textual support but these shapes would carry color well. 

The more stripped back and symmetrical ideas worked well and for things like football and church towers worked well. 

More abstract patterns and shapes where used to create quite strong visuals, but the complexity and contrasting shapes would cause a clash and confusion within the color interaction and there intended events or history there meant to communicate. 

More Simple ones worked though that relied on repeated simple patterns and textures like waves to represent Tingley Reservoir. And repeated lines within negative and positive space to make up a cross to represent the strong parish history and religious community Tingley was known for. 

An idea that worked for more simple events and elements that represent Tingley like architecture and football was the use of simple shapes that made up these illustrations and where then deconstructed in an ordered way so a visual transition between deconstruction and construction was achieved, this would support the idea of the concept following a timeline of Tingley as some of these elements are now obsolete so presenting them in there original form and deconstructed form would represent this well while adding structure and contrasting aesthetics that would carry color well. 

The more weird events like the alien abduction could be represented through more abstract patterns and shapes, considering the mood and tone of voice of the event is important when deciding on aesthetics, structure and color theory in the later stages.

The norway bank notes anaylysed in my research gave me a few ideas on how to emulate a source image in a system of shapes and patterns, not as complex as Snohettas concept for the notes using money values for the pixel sizes, more so just converting images into set systems of shapes then using different color, tone and pattern to represent the different images. This keeps aesthetics consistent throughout the illustrations. 

By analyzing the images some source's have quite obvious patterns that can be taken forward and repeated to create a good vessel for carrying color and achieving a high impact aesthetic that will provoke interaction and further investigation into what this image represents. 
 

More obvious reference of these images could be used for more prominent events and elements of Tingleys heritage like its strong history in the coal industry, these shapes could be supported by textures as well as shape and color. 
 

Expanding on this emulation of iconic elements of history and heritage more conceptual approaches to the images made were considered, David Battyes links to Tingley Atheltic, Leeds United and England where represented through:
The experimentation of 3 circular shapes to represent footballs, each would carry the color of that team. 
The other idea was to present 3 pitches in size order to represent the journey of importance and recogntion of these teams as David Battyes career progressed, (small pitch for Tingley, Medium for Leeds, Large for England) again an interaction of color would support the representation of these teams colors. 
 

Representing locations like the reservoir will work with supporting simple textures that began to be generated in the initial scamps, a zoomed in version would work better to represent one color in more focus to support the image as the shape will be quite stripped back and minimal to keep aesthetics consistent. 
 


Events like the UFO abduction and plane crash where presented in a before and after snapshot to add an element of motion to flat and stationery print formats.

Playing around with simple shapes to create a more complex illustration will be needed to create recognition of a plane without it appearing too childlike as its quite a serious matter so the tone of voice needs to remain serious. 


It was starting to appear quite difficult to present birds eye view and location shots in stripped back detail due to needing to present the contours and shapes within the landscape, there aesthetic was quite different to things like architecture, football events, train tracks, pub interiors and connotations etc which worked quite well with angular and simple shapes. 

In the digital development I feel a grid system used for the images will keep aesthetics consistent. 

A transition from the industries like wool industry to the radio broadcasting mast shares quite similar aesthetics so showing a timeline of this change through a before and after snapshot would work very well, the abstract patterns would carry color and produce an intriguing aesthetic too drawing the viewer in through provoking imagery. 

Along with the use of a grid system it was clear having set shapes and textures to work from to create the images from the source images that represents Tingley would work well to keep things consistent and have the illustrations work together rather than clash.

By using texture with supporting color more abstract shapes and images can be communicated in clearer ways avoiding confusion, for example the reservoir could be made up of a simple square but would still denote a reservoir through the textures and colors used. 

Format
To keep focus on this concept the use of shape and texture would be the way to go to represent the source images and elements and history of Tingley so not much focus was needed on the format of the publication, I knew I wanted a publication as the idea was to place the concept and imagery within something that represents a travel guide. An informative and information tool for existing, new and past residents or people interested in the area. 

Keep layouts and use of text simple and minimal to support and focus on the imagery and use of color.
Use different stock to support tone of voice, color theory, connotations and imagery. 
Play around with orientations of A5 format as this fits in with the idea of a travel guide. 
Play around with either structure within the shapes and image to support certain source images (Architecture)
Use motion within flat image to add interactive elements.
Play around with the interaction of block use of color and texture and shapes with separate elements. 
Overlapped elements to add 3D depths.

Digital development
Going from these scamps I began to develop a system of shapes and images to represent the source imagery and the different aspects I chose to work alongside the concept idea to show a visual and colorful representation of Tingley. 

Having the basic frame works from the scamps allowed the striped back shapes to have a preliminary format and structure to work from so it was more of a matter of sizing and fine tuning from these scamps.

For the architecture and more complex illustrations a series of simple shapes was developed to show an idea of deconstruction and construction to show the constant development and change of Tingley over time but by using these simple shapes for all he illustrations added consistency to the aesthetic of the imagery. 

These shapes allowed lots of various systems of how the shapes go together to create unique imagery but still maintaining consistency a strange balance but it worked.  The idea of stripping the shapes used in the buildings made up the crosse's to contextualize reference religion to support the church imagery. This high impact aesthetic of the cross draws obvious attention into one of the main aspects of Tingley been a parish village with lots of active churches. 

A change from the scamps happened at this point, I tried out different variations and styles of digital images from these scamps but there was too much of a clash and contrast between the images, they all needed to remain consistent or they wouldn't feel like they were communicating and referencing to the same location.

From the top left images of the UFO imagery and the football reference they both changes considerably and made use of the shapes used from the churches, starting off with these shapes from the religious reference of Tingley seems relevant due to the location been commonly known as a religious village, so I will maintain this connection throughout the rest of the imagery while also keeping it all consistent.  

Once these logistics where sorted out it was simple enough to recreate and adapt the scamps into more considered, consistent and structured imagery, one thing this proved was how working on paper very rough makes digital development stages simple. Sometimes! 

What was obvious was the weight of the elements of the imagery, very bold and high impact and would cary relevant colors very well later on allowing further contextual support of the imagery using color theory and connotations. 

Shapes where lent from other images here and there to maintain further consistency and produce more conceptual links, for example the pubs where made up of the same shapes as the coal industry imagery as the pubs were a main social point for the mining community.

The shapes from the wool industry morphed into the radio aire mast to show the development of industry from industrial trade to technology services. They both shared similar patterns within the source images so this strengthened things too. 

A focus on the roofs was made with the shape systems used, as this was the main characteristic differences between the pubs. 

More bulky imagery made use of repeated elements to create impact yet maintain structure and balance of negative and positive space, I didn't want impact to be too high on some imagery and less on others it all needed o be balanced, color will also support this, by using lighter tones on heavy weight imagery I can fine tune this balance. 

Expanding on this point on weight and balance, I wanted to show a focus on the landscape of Tingley, it has a strong agricultural community due to its rural location and vast fields, its also a main source for Yorkshire Water and West Yorkshires water supply from the reservoir

At first the field was represented in one block but this created an imbalance, the resovoir was a made from stripping back the source image into a more angular format to work alongside the rest of the imagery, this worked but the field image needed altering. 

Splitting it up worked better it maintained better balance, better use of the space, and had a certain movement too it that was nice it kept the eye moving keeping that interactive aesthetic going I wanted within this publication. It also represented a number of small and large fields which denotes the landscape more accurately rather than just been one big field. 

Again balance needed to be achieved, as well as supporting the context and the purpose of the photo, this is the coal tunnels but it needed some support to represent this, so some abstract coal rocks were created and scattered around the double page spread, this joining of pages shows the focus on this element as the location was very well known for its coal industry. 

Layout & Format
The layout and format will be that of an A5 booklet, this works with the idea taking influence from travel guides, while taking influence from dictionaries to maintain that informative tone of voice through the colorful journey and representation of Tingley. A 9x5 modular grid with consistent 13mm Margin keeps the framework tight yet versatile in positioning as it needs to maintain that structure and angular feel that comes from the shape system used. 

The front cover works as an informative tool taking influence from dictionary explanations with keywords that provide a very concise yet informative overview of the logistics of Tingley. There wasn't much body copy so structure and balance was importing, each element needed to be considered in both Hierarchy of how the information is presented while also making best use of the space. 

Size 12 body in Avenir and an 18 header in heavy Avenir was the final choice after playing around with futura, futura worked with the imagery, it was quite playful and curvy in its anatomy but Avenir shared this same playfulness but with more accuracy and detail in the intersecting strokes, shoulders, and curves. 

Linking lines were tried to express the idea of a journey and add motion but it ruined the whole stripped back aesthetic I wanted, its complexity didn't really fit with the imagery that would be inside the book. 


After trying out alternative arrangements having difficulty making use of the space in a structured way with sections of text feeling like they were just floating within the page I came up with a more balanced and locked in structure aided by the multi modular grid, the subheads at the bottom frame up the top half of the text nicely, the header acts as an anchor point for everything else to pivot from with the centre body copy section feeling locked between these elements. 

Now I had this structure for the headers, folio, subhead and body copy the rest of the type alignment was easy. A few alterations in leading was needed, more positive leading with the contents page fit in better with the grid systems guidelines keeping that structured feel going. 

The modular grid system allowed versatility when it came to body copy and how it interacted with the header, it worked with the body offset by one column while also working flush up-to the header when more body copy was needed. With large amounts of body copy it created a heavier weight, making it difficult to achieve balance of negative and used space when positioned more central. 

Body copy worked better positioned central or offset by one column from the header, it fit in better and locked in place withe the centre positioned imagery, alterations of the images were needed in scale and position to create that ever important balance of weight, space and structure. 

Due to the size of these pitches it was difficult to position these elements in a structured way. 









When it came to color application for the majority of the imagery it was taken from the religious colors to represent Tingleys religious background, it was quite a versatile color palette though and had lots of varied connotations and representations in regards to the images it was supporting, so it wasn't just entirely religious color application. 

I chose to go with quite bright tones from the Pantone CMYK + system, as I wanted strong and high impact aesthetics and nice contrast at points while more complementary interactions in others, dependent on the contextualization of the image and the message I want to portray. 
Different combinations of the colors where tried out, if I listed them all it would just be tiresome but the idea behind these interactions was to achieve balance of tone, keep contrast of extension on a consistent level so nothing out weighs each other in terms of weight while remaining high impact. The shapes definitely carry the color well though. 




Finals ready for print
Here are the final spreads ready to print with personal explanatory points and annotations of each concept behind the imagery to support my design boards.

To represent David Batty's progression in his career the teams he played for where represented in size order with there relevant team colors from Tingley, Leeds to England. This was featured first as Its quite a feature for the location.

Weird events like UFO abductions worked perfect with stripped back abstract imagery due to the tone of voice and message, more historic events like the plane crash worked better with more structured and concise tone of voice images. I tried to add as much detail to the plane as possible as a Halifax bomber was iconic of the war the khaki green worked perfect to denote this. 

To support the churches religious colors were applied in varying interactions, while the crosses where made up from the shapes within the buildings to support this religious connection and show strong religious involvement through all aspects of Tingley through this shape system been used througout the image range. 


More informal and playful tone of voice here with a bit of humor too it to with a full and empty pint glass and a pool game representing through basic shapes, this focus on pub culture works in terms of showing off more arcitecture with this effective shape system while also denoting back to the strong mining community Tingley had and these pubs satsfied there social needs. 



The idea of a zoomed in version of the track and a zoomed out birds eye view of the train track denotes ladders as well as a track for the first image, this links with the underground mines and coal industry in a loose way, the trains where used for transporting the coal goods while also supporting commute and visitors transport. 

The landscape imagery supported the rural location and the agricultural community at current and also supported the main water source for West Yorkshire, Tingley reservoir. 

A timeline of industries going from the tunnels of the coal mines, to the wool mill machines to the transition to the radio masts within Tingley. 

A roundup of the colors used throughout the book, I didn't want to create an actual color scheme for Tingley without any relevance to the actual locations history so I feel this scheme actually reflects and represents everything iconic and everything in the past and present that makes Tingly the place it is today. 

Some alterations of layout here are played around with, also trying out contextualizing the colors with there correct pantone codes. The multiple angles and positioning does work to end the book though, it links with the arrangement of type on the front cover.